DEV Community

C#

Official tag for the C# programming language.

Posts

👋 Sign in for the ability to sort posts by relevant, latest, or top.
LeetCode 206: Reverse Linked List - (Easy)

LeetCode 206: Reverse Linked List - (Easy)

Comments
1 min read
C# Implicit Operator Explained with Examples

C# Implicit Operator Explained with Examples

Comments
2 min read
Understanding Different Types of Constructors in C#

Understanding Different Types of Constructors in C#

1
Comments
2 min read
Devlog #1: Building a FPS Controller in Unity

Devlog #1: Building a FPS Controller in Unity

Comments
1 min read
Extension Members: My New Favourite Feature in C# 14

Extension Members: My New Favourite Feature in C# 14

Comments
4 min read
Middleware in .Net

Middleware in .Net

Comments
2 min read
Game Dev Digest — Issue #298 - Shaders, Multiplayer, Culling, and more

Game Dev Digest — Issue #298 - Shaders, Multiplayer, Culling, and more

1
Comments
9 min read
C# Object Initialization Like a Pro: From Inline Blocks to Explicit Assignments (Basic Expert)

C# Object Initialization Like a Pro: From Inline Blocks to Explicit Assignments (Basic Expert)

Comments
3 min read
Master C# Tutorial: A Beginner-Friendly Guide

Master C# Tutorial: A Beginner-Friendly Guide

Comments
3 min read
What's New in C# 14: Null-Conditional Assignments

What's New in C# 14: Null-Conditional Assignments

Comments
5 min read
Solving the Time Zone Issue in App Development with IAppClock

Solving the Time Zone Issue in App Development with IAppClock

1
Comments
3 min read
I Didn't Understand Program.cs in .NET, So I Wrote This

I Didn't Understand Program.cs in .NET, So I Wrote This

Comments
2 min read
How to orchestrate multi-tool AI workflows in .NET

How to orchestrate multi-tool AI workflows in .NET

Comments
16 min read
Task.WhenEach in .NET: Process Tasks as They Complete

Task.WhenEach in .NET: Process Tasks as They Complete

Comments
2 min read
Entity Framework Core Isn’t Slow; You’re Just Using It Wrong

Entity Framework Core Isn’t Slow; You’re Just Using It Wrong

5
Comments 2
4 min read
Dev Log 17 - .cs > .json

Dev Log 17 - .cs > .json

1
Comments
6 min read
How a Bi-Dictionary Simplified My Unity Inventory System

How a Bi-Dictionary Simplified My Unity Inventory System

6
Comments
2 min read
Game Dev Digest — Issue #297 - Rendering Breakdowns, Lighting, and more

Game Dev Digest — Issue #297 - Rendering Breakdowns, Lighting, and more

1
Comments
8 min read
Fluent Brighter: How to setup a postgres

Fluent Brighter: How to setup a postgres

Comments
2 min read
Fluent Brighter: Como configurar o Postgres

Fluent Brighter: Como configurar o Postgres

Comments
2 min read
Avoid "String or binary data would be truncated" or how to save safe strings.

Avoid "String or binary data would be truncated" or how to save safe strings.

Comments
4 min read
🚡 Bridge

🚡 Bridge

1
Comments
2 min read
How Async/Await Really Works in C# : A Beginner-Friendly Guide

How Async/Await Really Works in C# : A Beginner-Friendly Guide

2
Comments
2 min read
Why ValueTask Can Save You from Async Overhead

Why ValueTask Can Save You from Async Overhead

Comments
3 min read
Dev Log 16 - Runtime Editor

Dev Log 16 - Runtime Editor

1
Comments
8 min read
loading...